Valhalla Victory
4620:205
Valhallaas Hidden King
46 killsVictory
PlayerSoulsKDAPDODHItems
Paradox
Paradox

Paradox

Marksman
Hard
CalculatedDisruptorTactician
Scout
proProfessional player
Melee Creeps
27.1k
13
0
15
24.3k
23.8k
13.0k
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

2m
Headshot Booster1
Headshot Booster

Headshot Booster

T1Weapon800
9sCooldown
+45Head Shot Bonus Damage
+30Bonus Health

Your next headshot against an enemy Hero deals bonus weapon damage.

3m
Backstabber2
Backstabber

Backstabber

T2Weapon1.6k
+50Bonus Health
-50%Footstep Sound Distance

Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. During this time, if you or any allies are near the target, will see them through walls and be given bonus move speed.

5m
Mystic Shot2
Mystic Shot

Mystic Shot

T2Weapon1.6k
+7Spirit Power

Your next bullet deals bonus Spirit Damage.

7m
Cultist Sacrifice3
Cultist Sacrifice

Cultist Sacrifice

T3Weapon3.2k
270sCooldown
160sDuration
+30%Weapon Damage vs. NPCs
+2Out of Combat Regen
Active

Target an enemy NPC and consume it for 150% Bonus Souls and grants a powerful long lasting buff.

8m
Battle Vest2
Battle Vest

Battle Vest

T2Vitality1.6k
+18%Bullet Resist
+3Out of Combat Regen
+15%Weapon Damage
+7%Fire Rate

While you are above 65% health, gain weapon damage and bonus fire rate.

9m
Hollow Point3
Hollow Point

Hollow Point

T3Weapon3.2k
+35%Weapon Damage
+4.5Out of Combat Regen
+125Bonus Health
+-9%Bullet Resist

When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.

11m
Stamina Mastery3
Stamina Mastery

Stamina Mastery

T3Vitality3.2k
+2Stamina
+18%Stamina Recovery
+23%Air Jump/Dash Distance
14m
Fortitude3
Fortitude

Fortitude

T3Vitality3.2k
+375Bonus Health
+13 sRestore Delay
+2 %Max Health Regen
+1.25m mMove Speed

After not taking damage for a period, gain health regen.

16m
Warp Stone3
Warp Stone

Warp Stone

T3Vitality3.2k
16sCooldown
11mmTeleport Range
+30%Bullet Resist
6sBuff Duration
Active

Teleport straight ahead, gaining Bullet Resist.

17m
Sold
ItemBuySell
Monster Rounds1
Monster Rounds

Monster Rounds

T1Weapon800
+25%Weapon Damage vs. NPCs
+25%Bullet Resist vs. NPCs
+1Out of Combat Regen
Monster Rounds
6m8m
Extra Stamina1
Extra Stamina

Extra Stamina

T1Vitality800
+1Stamina
+12%Stamina Recovery
Extra Stamina
12m14m
Sinclair
Sinclair

Sinclair

Mystic
Hard
TricksterCopycatVersatile
Hydra Nation
22.9k
4
0
14
17.4k
22.3k
3.6k
Extra Regen1
Extra Regen

Extra Regen

T1Vitality800
+3Health Regen
+1Out of Combat Regen
1m
Headshot Booster1
Headshot Booster

Headshot Booster

T1Weapon800
9sCooldown
+45Head Shot Bonus Damage
+30Bonus Health

Your next headshot against an enemy Hero deals bonus weapon damage.

2m
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

4m
Mystic Burst1
Mystic Burst

Mystic Burst

T1Spirit800
40Bonus Damage
14sCharge-Up Time

Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.

6m
Rapid Recharge3
Rapid Recharge

Rapid Recharge

T3Spirit3.2k
+30%Faster Time Between Charges
+2Bonus Ability Charges
+14%Cooldown Reduction For Charged Abilities
+10Bonus Spirit Power for Charged Abilities
9m
Spirit Shielding2
Spirit Shielding

Spirit Shielding

T2Vitality1.6k
45sCooldown
3.5sTime Frame
225Damage Threshold
300Barrier

Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

13m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

13m
Mystic Expansion1
Mystic Expansion

Mystic Expansion

T1Spirit800
+20%Ability Range

Imbue an ability to increase its range and effect radius.

Vexing Bolt
16m
Guardian Ward2
Guardian Ward

Guardian Ward

T2Vitality1.6k
+10%Ability Range
45sCooldown
40mmCast Range
6sBuff Duration
200Barrier
Active

Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.

16m
Superior Cooldown3
Superior Cooldown

Superior Cooldown

T3Spirit3.2k
+20%Ability Cooldown Reduction
+4Out of Combat Regen

Reduces the Cooldown of your abilities.

16m
Improved Spirit2
Improved Spirit

Improved Spirit

T2Spirit1.6k
+18Spirit Power
+1.5Out of Combat Regen
17m
Sold
ItemBuySell
Extra Charge1
Extra Charge

Extra Charge

T1Spirit800
+1Bonus Ability Charges
+7Bonus Spirit Power for Charged Abilities
Extra Charge
4m9m
Compress Cooldown2
Compress Cooldown

Compress Cooldown

T2Spirit1.6k
+18%Ability Cooldown Reduction

Imbue an ability to reduce its Cooldown.

Compress Cooldown
13m16m
Extra Spirit1
Extra Spirit

Extra Spirit

T1Spirit800
+10Spirit Power
Extra Spirit
17m17m
Wraith
Wraith

Wraith

Marksman
Easy
DuelistIsolatorTelekinetic
Valhalla
27.0k
4
1
9
14.5k
36.3k
7.2k
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

2m
Tesla Bullets3
Tesla Bullets

Tesla Bullets

T3Weapon3.2k
0.25sMax Frequency
33Shock Damage
8mmJump Radius
15%Proc Chance

Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.

10m
Rapid Rounds1
Rapid Rounds

Rapid Rounds

T1Weapon800
+9%Fire Rate
10m
Cultist Sacrifice3
Cultist Sacrifice

Cultist Sacrifice

T3Weapon3.2k
270sCooldown
160sDuration
+30%Weapon Damage vs. NPCs
+2Out of Combat Regen
Active

Target an enemy NPC and consume it for 150% Bonus Souls and grants a powerful long lasting buff.

14m
Fortitude3
Fortitude

Fortitude

T3Vitality3.2k
+375Bonus Health
+13 sRestore Delay
+2 %Max Health Regen
+1.25m mMove Speed

After not taking damage for a period, gain health regen.

14m
Mercurial Magnum4
Mercurial Magnum

Mercurial Magnum

T4Spirit6.4k
+7Spirit Power
+22%Fire Rate
60Damage
100%Bullets Reloaded

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus Spirit Damage based on your Spirit Power.

Card Trick
17m
Boundless Spirit4
Boundless Spirit

Boundless Spirit

T4Spirit6.4k
+15%Spirit Power
+35Spirit Power
+75Bonus Health
+4Out of Combat Regen
19m
Sold
ItemBuySell
Monster Rounds1
Monster Rounds

Monster Rounds

T1Weapon800
+25%Weapon Damage vs. NPCs
+25%Bullet Resist vs. NPCs
+1Out of Combat Regen
Monster Rounds
1m14m
Quicksilver Reload2
Quicksilver Reload

Quicksilver Reload

T2Spirit1.6k
+10%Fire Rate
44Damage
100%Bullets Reloaded
18sCharge-Up Time

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and bonus bullets on use.

Quicksilver Reload
4m17m
Extra Spirit1
Extra Spirit

Extra Spirit

T1Spirit800
+10Spirit Power
Extra Spirit
5m7m
Improved Spirit2
Improved Spirit

Improved Spirit

T2Spirit1.6k
+18Spirit Power
+1.5Out of Combat Regen
Improved Spirit
7m19m
Extra Health1
Extra Health

Extra Health

T1Vitality800
+185Bonus Health
Extra Health
14m14m
Lady Geist
Lady Geist

Lady Geist

Mystic
Medium
LifestealSelf DamageFatale
Melee Creeps
28.3k
9
1
19
25.6k
35.9k
40.7k
Radiant Regeneration3
Radiant Regeneration

Radiant Regeneration

T3Spirit3.2k
4 HP/sRegeneration
5sRegeneration Duration
+65Bonus Health

Heal and gain bonus Movement Speed for a short duration when you cast an ability.

4m
Fleetfoot2
Fleetfoot

Fleetfoot

T2Weapon1.6k
16sCooldown
5sDuration
+3.0mmMove Speed
+35%Slide Distance
Active
7m
Healbane2
Healbane

Healbane

T2Vitality1.6k
+7Spirit Power
8sDuration
-35%Healing Reduction
275Heal On Hero Kill

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

7m
Kinetic Dash2
Kinetic Dash

Kinetic Dash

T2Weapon1.6k
7sDuration
+25%Fire Rate
+6Temporary Ammo
+1Stamina

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

8m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

9m
Berserker3
Berserker

Berserker

T3Weapon3.2k
+8%Bullet Resist

Your Weapon Damage increases as you take sustained damage.

11m
Spirit Resilience3
Spirit Resilience

Spirit Resilience

T3Vitality3.2k
+30%Spirit Resist
+22%Spirit Resist

When below 40% health, gain additional Spirit Resist.

14m
Dispel Magic3
Dispel Magic

Dispel Magic

T3Vitality3.2k
+16%Spirit Resist
50sCooldown
+2mmMove Speed
3sBuff Duration
250HP Healed On Activate
Active
14m
Sold
ItemBuySell
Mystic Regeneration1
Mystic Regeneration

Mystic Regeneration

T1Spirit800
4 HP/sRegeneration
5sRegeneration Duration
+40Bonus Health

Dealing Spirit Damage to enemy Heroes grants you Bonus Health Regen. Stacks when dealing damage to different heroes.

Mystic Regeneration
1m4m
Extra Stamina1
Extra Stamina

Extra Stamina

T1Vitality800
+1Stamina
+12%Stamina Recovery
Extra Stamina
5m8m
Debuff Reducer2
Debuff Reducer

Debuff Reducer

T2Vitality1.6k
+25%Debuff Resist

Reduces the duration of all negative effects applied to you.

Debuff Reducer
14m14m
Vindicta
Vindicta

Vindicta

Marksman
Easy
SniperSoaringOne Shot Kill
Floormen
27.6k
8
0
23
18.8k
16.3k
4.9k
Suppressor2
Suppressor

Suppressor

T2Spirit1.6k
4sDuration
+6Spirit Power
-28%Fire Rate
+50Bonus Health

When you deal Spirit Damage to enemies, you also reduce their Fire Rate.

2m
Extra Charge1
Extra Charge

Extra Charge

T1Spirit800
+1Bonus Ability Charges
+7Bonus Spirit Power for Charged Abilities
4m
Alchemical Fire3
Alchemical Fire

Alchemical Fire

T3Weapon3.2k
30sCooldown
5sDuration
45Damage Per Second
95Max DPS
Active

Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.

7m
Trophy Collector3
Trophy Collector

Trophy Collector

T3Vitality3.2k
+2.0mmSprint Speed
+4Out of Combat Regen
+20Bonus Health
+0.15mmSprint Speed
+1%Ability Range

Whenever you score an assist or kill, gain extra health, sprint, ability range and passive soul generation. This effect stacks and persists through death.

8m
Superior Cooldown3
Superior Cooldown

Superior Cooldown

T3Spirit3.2k
+20%Ability Cooldown Reduction
+4Out of Combat Regen

Reduces the Cooldown of your abilities.

12m
Healbane2
Healbane

Healbane

T2Vitality1.6k
+7Spirit Power
8sDuration
-35%Healing Reduction
275Heal On Hero Kill

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

14m
Superior Duration3
Superior Duration

Superior Duration

T3Spirit3.2k
+28%Ability Duration
+8%Bullet Resist

Increases the duration of your abilities and items.

14m
Echo Shard4
Echo Shard

Echo Shard

T4Spirit6.4k
+5%Fire Rate
+5%Spirit Resist
+5%Bullet Resist
+5%Ability Range
Active
Stake
18m
Sold
ItemBuySell
Sprint Boots1
Sprint Boots

Sprint Boots

T1Vitality800
+2.0mmSprint Speed
+2Out of Combat Regen
Sprint Boots
8m8m
Compress Cooldown2
Compress Cooldown

Compress Cooldown

T2Spirit1.6k
+18%Ability Cooldown Reduction

Imbue an ability to reduce its Cooldown.

Compress Cooldown
12m12m
Mirage
Mirage

Mirage

Assassin
Medium
BodyguardTravellerFocused
DMB
proProfessional player
27.8k
8
3
14
13.8k
27.9k
10.3k
Quicksilver Reload2
Quicksilver Reload

Quicksilver Reload

T2Spirit1.6k
+10%Fire Rate
44Damage
100%Bullets Reloaded
18sCharge-Up Time

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and bonus bullets on use.

Djinn's Mark
3m
Long Range2
Long Range

Long Range

T2Weapon1.6k
+40%Weapon Damage
15mmMin. Distance
+0.75mmSprint Speed
+4%Weapon Fall-off Range

Deal additional Weapon Damage when beyond a minimum distance from your target.

7m
Kinetic Dash2
Kinetic Dash

Kinetic Dash

T2Weapon1.6k
7sDuration
+25%Fire Rate
+6Temporary Ammo
+1Stamina

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

7m
Fleetfoot2
Fleetfoot

Fleetfoot

T2Weapon1.6k
16sCooldown
5sDuration
+3.0mmMove Speed
+35%Slide Distance
Active
9m
Fortitude3
Fortitude

Fortitude

T3Vitality3.2k
+375Bonus Health
+13 sRestore Delay
+2 %Max Health Regen
+1.25m mMove Speed

After not taking damage for a period, gain health regen.

12m
Swift Striker2
Swift Striker

Swift Striker

T2Weapon1.6k
+18%Fire Rate
+0.75mmSprint Speed
13m
Siphon Bullets4
Siphon Bullets

Siphon Bullets

T4Vitality6.4k
+15%Weapon Damage
+10%Bullet Resist
17sSteal Duration
1.2sMax Frequency
15m
Toxic Bullets3
Toxic Bullets

Toxic Bullets

T3Weapon3.2k

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.

17m
Sold
ItemBuySell
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

Healing Rite
2m15m
Rapid Rounds1
Rapid Rounds

Rapid Rounds

T1Weapon800
+9%Fire Rate
Rapid Rounds
6m13m
Extra Health1
Extra Health

Extra Health

T1Vitality800
+185Bonus Health
Extra Health
9m12m
Total
160.7k
46
5
94
114.4k
162.5k
79.7k
VFA Dragonsas Archmother
5 killsDefeat
PlayerSoulsKDAPDODHItems
Viscous
Viscous

Viscous

Mystic
Medium
EvasiveDisruptorGooey
VFA Dragons
16.1k
1
7
0
11.3k
20.6k
6.0k
Mystic Burst1
Mystic Burst

Mystic Burst

T1Spirit800
40Bonus Damage
14sCharge-Up Time

Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.

1m
Mystic Shot2
Mystic Shot

Mystic Shot

T2Weapon1.6k
+7Spirit Power

Your next bullet deals bonus Spirit Damage.

5m
Express Shot3
Express Shot

Express Shot

T3Weapon3.2k
+50%Bullet Velocity
8sCooldown
+5%Fire Rate
30%Extra Ammo Consumed
+100%Bullet Velocity

Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.

8m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

9m
Cold Front2
Cold Front

Cold Front

T2Spirit1.6k
25sCooldown
4sDuration
12mmEnd Radius
60%Movement Slow
Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.

11m
Arcane Surge2
Arcane Surge

Arcane Surge

T2Spirit1.6k
7sDuration
+15%Ability Duration
+15Spirit Power
+15%Ability Range

When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.

14m
Spirit Strike1
Spirit Strike

Spirit Strike

T1Spirit800
8sCooldown
6sDuration
40Spirit Damage
+-6%Spirit Resist

When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.

14m
Rescue Beam3
Rescue Beam

Rescue Beam

T3Vitality3.2k
60sCooldown
32mmCast Range
2.5sChannel Duration
20%Heal Amount
Active

Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.

17m
Healbane2
Healbane

Healbane

T2Vitality1.6k
+7Spirit Power
8sDuration
-35%Healing Reduction
275Heal On Hero Kill

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

19m
Sold
ItemBuySell
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

Healing Rite
2m17m
High-Velocity Rounds1
High-Velocity Rounds

High-Velocity Rounds

T1Weapon800
+50%Bullet Velocity
+5%Fire Rate
High-Velocity Rounds
6m8m
Extra Stamina1
Extra Stamina

Extra Stamina

T1Vitality800
+1Stamina
+12%Stamina Recovery
Extra Stamina
12m14m
Warden
Warden

Warden

Brawler
Medium
InitiatorFearlessOne Man Army
VFA Dragons
17.2k
1
9
1
13.1k
19.1k
2.8k
Extra Regen1
Extra Regen

Extra Regen

T1Vitality800
+3Health Regen
+1Out of Combat Regen
1m
Mystic Burst1
Mystic Burst

Mystic Burst

T1Spirit800
40Bonus Damage
14sCharge-Up Time

Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.

3m
Quicksilver Reload2
Quicksilver Reload

Quicksilver Reload

T2Spirit1.6k
+10%Fire Rate
44Damage
100%Bullets Reloaded
18sCharge-Up Time

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and bonus bullets on use.

Alchemical Flask
4m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

7m
Battle Vest2
Battle Vest

Battle Vest

T2Vitality1.6k
+18%Bullet Resist
+3Out of Combat Regen
+15%Weapon Damage
+7%Fire Rate

While you are above 65% health, gain weapon damage and bonus fire rate.

9m
Arcane Surge2
Arcane Surge

Arcane Surge

T2Spirit1.6k
7sDuration
+15%Ability Duration
+15Spirit Power
+15%Ability Range

When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.

11m
Compress Cooldown2
Compress Cooldown

Compress Cooldown

T2Spirit1.6k
+18%Ability Cooldown Reduction

Imbue an ability to reduce its Cooldown.

Last Stand
12m
Cultist Sacrifice3
Cultist Sacrifice

Cultist Sacrifice

T3Weapon3.2k
270sCooldown
160sDuration
+30%Weapon Damage vs. NPCs
+2Out of Combat Regen
Active

Target an enemy NPC and consume it for 150% Bonus Souls and grants a powerful long lasting buff.

14m
Majestic Leap3
Majestic Leap

Majestic Leap

T3Vitality3.2k
45sCooldown
5Interrupt Cooldown
140Barrier
8sBarrier Duration
Active

Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.

16m
Sold
ItemBuySell
Monster Rounds1
Monster Rounds

Monster Rounds

T1Weapon800
+25%Weapon Damage vs. NPCs
+25%Bullet Resist vs. NPCs
+1Out of Combat Regen
Monster Rounds
6m14m
Extra Stamina1
Extra Stamina

Extra Stamina

T1Vitality800
+1Stamina
+12%Stamina Recovery
Extra Stamina
9m11m
Abrams
Abrams

Abrams

Brawler
Easy
TankBrawlerBull-Headed
VFA Dragons
15.5k
1
10
1
5.0k
16.6k
7.0k
Restorative Shot1
Restorative Shot

Restorative Shot

T1Weapon800
+6%Weapon Damage

Your next bullet will heal you based on what target you hit.

1m
Extra Regen1
Extra Regen

Extra Regen

T1Vitality800
+3Health Regen
+1Out of Combat Regen
2m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

5m
Monster Rounds1
Monster Rounds

Monster Rounds

T1Weapon800
+25%Weapon Damage vs. NPCs
+25%Bullet Resist vs. NPCs
+1Out of Combat Regen
7m
Cold Front2
Cold Front

Cold Front

T2Spirit1.6k
25sCooldown
4sDuration
12mmEnd Radius
60%Movement Slow
Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.

10m
Melee Charge2
Melee Charge

Melee Charge

T2Weapon1.6k
+50%Heavy Melee Distance
7sCooldown
+6%Bullet Resist
+10%Melee Damage
+25%Bonus Heavy Damage

Your next Heavy Melee attack against an enemy deals increased damage.

11m
Arcane Surge2
Arcane Surge

Arcane Surge

T2Spirit1.6k
7sDuration
+15%Ability Duration
+15Spirit Power
+15%Ability Range

When you Dash-Jump the next ability you use will have bonus Range, Duration, and Spirit Power. Lasts up to 7s.

14m
Silence Wave3
Silence Wave

Silence Wave

T3Spirit3.2k
35sCooldown
3sSilence Duration
40mmCast Range
+50Bonus Health
Active

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.

14m
Spirit Snatch3
Spirit Snatch

Spirit Snatch

T3Spirit3.2k
6sCooldown
10sDuration
50Spirit Damage
12%Spirit Resist Steal

When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.

Effects are reduced to 70% for Light Melee hits.

19m
Sold
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Extra Stamina1
Extra Stamina

Extra Stamina

T1Vitality800
+1Stamina
+12%Stamina Recovery
Extra Stamina
11m14m
Spirit Sap2
Spirit Sap

Spirit Sap

T2Spirit1.6k
32sCooldown
12sDuration
40mmCast Range
-9%Spirit Resist
Active

Target an enemy to reduce their Spirit Resist and Spirit Power.

Spirit Sap
13m14m
Spirit Strike1
Spirit Strike

Spirit Strike

T1Spirit800
8sCooldown
6sDuration
40Spirit Damage
+-6%Spirit Resist

When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.

Spirit Strike
16m19m
Pocket
Pocket

Pocket

Assassin
Medium
TricksterBurst DamageFrogs
VFA Dragons
20.4k
1
4
1
13.9k
27.1k
404
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

2m
Mystic Burst1
Mystic Burst

Mystic Burst

T1Spirit800
40Bonus Damage
14sCharge-Up Time

Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.

4m
Cold Front2
Cold Front

Cold Front

T2Spirit1.6k
25sCooldown
4sDuration
12mmEnd Radius
60%Movement Slow
Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.

5m
Majestic Leap3
Majestic Leap

Majestic Leap

T3Vitality3.2k
45sCooldown
5Interrupt Cooldown
140Barrier
8sBarrier Duration
Active

Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.

9m
Mystic Shot2
Mystic Shot

Mystic Shot

T2Weapon1.6k
+7Spirit Power

Your next bullet deals bonus Spirit Damage.

13m
Improved Spirit2
Improved Spirit

Improved Spirit

T2Spirit1.6k
+18Spirit Power
+1.5Out of Combat Regen
14m
Spirit Snatch3
Spirit Snatch

Spirit Snatch

T3Spirit3.2k
6sCooldown
10sDuration
50Spirit Damage
12%Spirit Resist Steal

When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.

Effects are reduced to 70% for Light Melee hits.

15m
Spirit Burn4
Spirit Burn

Spirit Burn

T4Spirit6.4k
20sCooldown
+8%Ability Range
500Damage Threshold
110Explosion Damage

Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.

18m
Sold
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Spirit Strike1
Spirit Strike

Spirit Strike

T1Spirit800
8sCooldown
6sDuration
40Spirit Damage
+-6%Spirit Resist

When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.

Spirit Strike
9m15m
Extra Spirit1
Extra Spirit

Extra Spirit

T1Spirit800
+10Spirit Power
Extra Spirit
13m14m
Bebop
Bebop

Bebop

Brawler
Medium
HookBombPunch
VFA Dragons
14.7k
0
8
1
8.4k
21.0k
5.4k
Extra Regen1
Extra Regen

Extra Regen

T1Vitality800
+3Health Regen
+1Out of Combat Regen
1m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

3m
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

5m
Swift Striker2
Swift Striker

Swift Striker

T2Weapon1.6k
+18%Fire Rate
+0.75mmSprint Speed
7m
Battle Vest2
Battle Vest

Battle Vest

T2Vitality1.6k
+18%Bullet Resist
+3Out of Combat Regen
+15%Weapon Damage
+7%Fire Rate

While you are above 65% health, gain weapon damage and bonus fire rate.

9m
Fortitude3
Fortitude

Fortitude

T3Vitality3.2k
+375Bonus Health
+13 sRestore Delay
+2 %Max Health Regen
+1.25m mMove Speed

After not taking damage for a period, gain health regen.

13m
Toxic Bullets3
Toxic Bullets

Toxic Bullets

T3Weapon3.2k

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.

15m
Sold
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Rapid Rounds1
Rapid Rounds

Rapid Rounds

T1Weapon800
+9%Fire Rate
Rapid Rounds
6m7m
Extra Health1
Extra Health

Extra Health

T1Vitality800
+185Bonus Health
Extra Health
12m13m
Infernus
Infernus

Infernus

Marksman
Easy
ArsonistExplosiveBurn Rubber
VFA Dragons
17.5k
1
8
1
9.2k
21.7k
5.6k
Restorative Shot1
Restorative Shot

Restorative Shot

T1Weapon800
+6%Weapon Damage

Your next bullet will heal you based on what target you hit.

1m
Kinetic Dash2
Kinetic Dash

Kinetic Dash

T2Weapon1.6k
7sDuration
+25%Fire Rate
+6Temporary Ammo
+1Stamina

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

5m
Toxic Bullets3
Toxic Bullets

Toxic Bullets

T3Weapon3.2k

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.

9m
Fleetfoot2
Fleetfoot

Fleetfoot

T2Weapon1.6k
16sCooldown
5sDuration
+3.0mmMove Speed
+35%Slide Distance
Active
12m
Quicksilver Reload2
Quicksilver Reload

Quicksilver Reload

T2Spirit1.6k
+10%Fire Rate
44Damage
100%Bullets Reloaded
18sCharge-Up Time

Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and bonus bullets on use.

Napalm
12m
Spirit Lifesteal2
Spirit Lifesteal

Spirit Lifesteal

T2Vitality1.6k
+16%Spirit Lifesteal
+6Spirit Power
+70Bonus Health
13m
Rapid Recharge3
Rapid Recharge

Rapid Recharge

T3Spirit3.2k
+30%Faster Time Between Charges
+2Bonus Ability Charges
+14%Cooldown Reduction For Charged Abilities
+10Bonus Spirit Power for Charged Abilities
16m
Sold
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Extra Stamina1
Extra Stamina

Extra Stamina

T1Vitality800
+1Stamina
+12%Stamina Recovery
Extra Stamina
2m5m
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

Healing Rite
6m12m
Extra Charge1
Extra Charge

Extra Charge

T1Spirit800
+1Bonus Ability Charges
+7Bonus Spirit Power for Charged Abilities
Extra Charge
12m16m
Total
101.4k
5
46
5
61.0k
126.1k
27.1k