Viscous



Splatter
Signature Ability
0.001sCast DelayThrow a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.


The Cube
Signature Ability
0.1sCast DelayEncase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press {g:citadel_binding:'Mantle'} to escape early.


Puddle Punch
Signature Ability
1ChargesMaterialize a fist in the world that punches everyone in the area, applying
knockup.
Punching an enemy deals
melee damage and applies
slow.
You and your allies have increased Air Control.


Goo Ball
Signature Ability
0.55sCast DelayMorph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.


Deep Sea Interpreter
Projectile
3
Alchemical Fire
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
4
Crushing Fists
Your
melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
1
Monster Rounds
4
Glass Cannon
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
3
Ballistic Enchantment
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.

4
Mystic Reverb

4
Echo Shard

4
Spirit Burn
Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing.
Deals half-damage and has half-cooldown on non-heroes.
4
Scourge
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
Transcendent Cooldown
Reduces the Cooldown of your abilities and items.
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
4
Diviner's Kevlar
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
3
Fortitude
After not taking damage for a period, gain health regen.
Counterspell
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
2
Spirit Lifesteal
Recent Matches
| Player | Result | Time | Souls | K/D/A |
|---|---|---|---|---|
| Melee Creeps | Won 4 days ago | 28:18 | 36.6k | 4/2/18 |
| Pulsar | Won 1 week ago | 40:50 | 41.6k | 2/5/14 |
| Floormen | Lost 1 week ago | 28:57 | 27.4k | 3/6/6 |
| Floormen | Won 1 week ago | 37:40 | 48.1k | 3/4/13 |
| Floormen | Lost 1 week ago | 31:32 | 30.8k | 9/4/12 |
| FPS Lounge | Lost 1 week ago | 34:45 | 32.7k | 2/5/13 |
Related News
Starting Stats
Vitality
Damage
Movement
Spirit
Lore
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this...