Pocket



Barrage
Signature Ability
0.3sCast Delay
2sChannel DurationChannel to start launching projectiles that deal
spirit damage and apply
slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloaking will not cancel Barrage.


Flying Cloak
Signature Ability
0.2sCast DelayLaunch a sentient cloak that travels forward and damages enemies. You can press {g:citadel_binding:'Ability2'} to teleport to its location.


Enchanter's Satchel
Signature Ability
0.15sCast Delay
1.5sEscape DurationEscape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.


Affliction
Signature Ability
0.6sCast DelayApplies
damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.


The Black Sheep
Spreadshot
4
Ricochet
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
4
Silencer
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
Spellslinger
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
4
Glass Cannon
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
4
Crippling Headshot
Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
4
Cursed Relic
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
4
Escalating Exposure
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
3
Disarming Hex
Disarms enemy target and reduces their Bullet Resist.
4
Ethereal Shift
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
Transcendent Cooldown
Reduces the Cooldown of your abilities and items.
4
Plated Armor
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
4
Vampiric Burst
3
Fortitude
After not taking damage for a period, gain health regen.
3
Stamina Mastery
4
Siphon Bullets
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Starting Stats
Vitality
Damage
Movement
Spirit
Lore
Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th b...