NinjaDuck

Competitive player
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2 matches
HeroResultEventSPMKDAItems
Defeatvs Chud Champs
APAC Pro LeagueSeason 8 · Game 1 · 3 months ago
911
5/12/834:12
Monster Rounds1
Monster Rounds

Monster Rounds

T1Weapon800
+25%Weapon Damage vs. NPCs
+25%Bullet Resist vs. NPCs
+1Out of Combat Regen
3m
Melee Lifesteal1
Melee Lifesteal

Melee Lifesteal

T1Vitality800
+12%Melee Damage
8sCooldown
100Heal on Melee Hit

Your next Melee attack heals you.

This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.

6m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+18%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

8m
Healbane2
Healbane

Healbane

T2Vitality1.6k
+7Spirit Power
8sDuration
-35%Incoming Healing
275Heal On Hero Kill

Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.

10m
Slowing Hex2
Slowing Hex

Slowing Hex

T2Spirit1.6k
29sCooldown
3.5sDuration
25mmCast Range
-16%Move Speed
Active

Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.

13m
Hunter's Aura3
Hunter's Aura

Hunter's Aura

T3Weapon3.2k
+100Bonus Health
15mmRadius
+-10%Bullet Resist
-15%Fire Rate

Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.

17m
Silence Wave3
Silence Wave

Silence Wave

T3Spirit3.2k
42sCooldown
40mmCast Range
+50Bonus Health
75Damage
Active

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.

20m
Counterspell3
Counterspell

Counterspell

T3Vitality3.2k
23sCooldown
+20Spirit Power
+1.75m mMove Speed
6sBuff Duration

Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.

23m
Silencer4
Silencer

Silencer

T4Weapon6.4k
+12%Spirit Resist
-25%Spirit Damage Reduction
6sDebuff Duration
10sImmunity Duration

Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.

27m
Warp Stone3
Warp Stone

Warp Stone

T3Vitality3.2k
16sCooldown
11mmTeleport Range
+30%Bullet Resist
6sBuff Duration
Active

Teleport straight ahead, gaining Bullet Resist.

28m
Weighted Shots3
Weighted Shots

Weighted Shots

T3Weapon3.2k
+30%Weapon Damage
+22%Debuff Resist
+-14%Stamina Recovery
-24%Move Speed
-20%Dash Distance

Your bullets build up a Movement Slow on enemies.

32m
Sold
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Close Quarters1
Close Quarters

Close Quarters

T1Weapon800
+20%Weapon Damage
15mmClose Range
+20%Melee Resist

Deal additional Weapon Damage when in close range to your target.

Close Quarters
0m32m
Rebuttal1
Rebuttal

Rebuttal

T1Vitality800
+75Bonus Health
-1.75sParry Cooldown
6sBuff Duration
+30%Bonus Damage

On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.

Rebuttal
4m28m
Defeatvs AUSKR
APAC Pro LeagueSeason 8 · Game 1 · 3 months ago
577
0/9/020:03
Close Quarters1
Close Quarters

Close Quarters

T1Weapon800
+20%Weapon Damage
15mmClose Range
+20%Melee Resist

Deal additional Weapon Damage when in close range to your target.

0m
Monster Rounds1
Monster Rounds

Monster Rounds

T1Weapon800
+25%Weapon Damage vs. NPCs
+25%Bullet Resist vs. NPCs
+1Out of Combat Regen
3m
Rebuttal1
Rebuttal

Rebuttal

T1Vitality800
+75Bonus Health
-1.75sParry Cooldown
6sBuff Duration
+30%Bonus Damage

On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.

5m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+18%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

10m
Stalker2
Stalker

Stalker

T2Weapon1.6k
+50Bonus Health
-50%Footstep Sound Distance

Dealing weapon damage at close range opens a wound and grants you bonus move speed.

Wounded enemies take spirit damage over time, have reduced bullet resist, and are revealed through walls.

11m
Slowing Hex2
Slowing Hex

Slowing Hex

T2Spirit1.6k
29sCooldown
3.5sDuration
25mmCast Range
-16%Move Speed
Active

Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.

15m
Spirit Shielding2
Spirit Shielding

Spirit Shielding

T2Vitality1.6k
45sCooldown
3.5sTime Frame
225Damage Threshold
300Barrier

Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

16m
Extra Health1
Extra Health

Extra Health

T1Vitality800
+210Bonus Health
17m
Spirit Strike1
Spirit Strike

Spirit Strike

T1Spirit800
8sCooldown
6sDuration
40Spirit Damage
+-6%Spirit Resist

When you perform a Light or Heavy Melee attack against a hero, deal extra spirit damage with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.

17m
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Grit1
Grit

Grit

T1Vitality800
60sCooldown
200Barrier
+1.0Out of Combat Regen
4sBarrier Duration
Active

Gain a Barrier for a short duration.

Grit
6m16m