Graves



Jar of Dead
Signature Ability
0.15sCast Delay
4Charges
100Death RequiredPassive: Collect death when anything dies nearby and store it in your Jar of Dead.
Active: Throw a jar to summon Deadheads that repeatedly deal
spirit damage to enemies.
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.


Grasping Hands
Signature AbilityUnearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take
spirit damage and receive immobilize.
Alt-Cast
rotates the orientation of the wall.


Essence Theft
Signature AbilityYour weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.


Borrowed Decree
Signature Ability
0.66sChannel Duration

The Teacher
Pistol| Item | Pick% | Win% |
|---|---|---|
2![]() Mystic ShotT2Weapon1.6k Your next bullet deals bonus spirit damage. | 100% | 33% |
2![]() Arcane SurgeT2Spirit1.6k +1Stamina After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power. | 92% | 36% |
3![]() Heroic AuraT3Weapon3.2k Active Provides Bullet Resist to nearby friendly units. | 92% | 36% |
2![]() Improved SpiritT2Spirit1.6k +18Spirit Power | 83% | 20% |
3![]() Superior DurationT3Spirit3.2k Increases the duration of your abilities and items. | 83% | 40% |
4![]() Echo ShardT4Spirit6.4k Active | 58% | 43% |
1![]() Extra HealthT1Vitality800 | 58% | 29% |
3![]() CounterspellT3Vitality3.2k Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit. | 50% | 33% |
3![]() Stamina MasteryT3Vitality3.2k +23%Air Jump/Dash Distance +2Stamina +18%Stamina Recovery | 42% | 20% |
1![]() RebuttalT1Vitality800 +18%Melee Resist On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. | 42% | 40% |
2![]() Reactive BarrierT2Vitality1.6k Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. | 33% | 0% |
3![]() Rapid RechargeT3Spirit3.2k +2Bonus Ability Charges+14Bonus Spirit Power for Charged Abilities +14%Cooldown Reduction For Charged Abilities | 25% | 33% |
1![]() Extra RegenT1Vitality800 | 25% | 33% |
2![]() Enchanter's EmblemT2Vitality1.6k +18%Spirit Resist While you are above 65% health, gain bonus Spirit and Cooldown Reduction. | 25% | 33% |
2![]() Weapon ShieldingT2Vitality1.6k Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame. | 17% | 50% |
4![]() Boundless SpiritT4Spirit6.4k +15%Spirit Power +30Spirit Power | 17% | 100% |
4![]() Ethereal ShiftT4Spirit6.4k Active You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. | 17% | 100% |
2![]() Duration ExtenderT2Spirit1.6k Imbue an ability to increase its Duration. | 17% | 0% |
3![]() FortitudeT3Vitality3.2k +2 %Max Health Regen +10 sRestore Delay After not taking damage for a period, gain health regen. | 17% | 0% |
3![]() Dispel MagicT3Vitality3.2k Active | 17% | 50% |
1![]() Restorative ShotT1Weapon800 Your next bullet will heal you based on what target you hit. | 17% | 0% |




















