Match History

2 matches
HeroResultEventKDAItems
Holliday
Holliday

Holliday

Marksman
Hard
CrackshotExplosiveApprehender
HollidayTsinghua
Defeatvs ZKWASZ
Mo & Krill CupQualifier Round · Game 1 · 6 hours ago
3/8/923:35
Mystic Burst1
Mystic Burst

Mystic Burst

T1Spirit800
40Bonus Damage
14sCharge-Up Time

Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.

2m
Spirit Shielding2
Spirit Shielding

Spirit Shielding

T2Vitality1.6k
45sCooldown
3.5sTime Frame
225Damage Threshold
300Barrier

Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.

6m
Rapid Recharge3
Rapid Recharge

Rapid Recharge

T3Spirit3.2k
+30%Faster Time Between Charges
+2Bonus Ability Charges
+14%Cooldown Reduction For Charged Abilities
+10Bonus Spirit Power for Charged Abilities
10m
Stamina Mastery3
Stamina Mastery

Stamina Mastery

T3Vitality3.2k
+2Stamina
+18%Stamina Recovery
+23%Air Jump/Dash Distance
14m
Slowing Hex2
Slowing Hex

Slowing Hex

T2Spirit1.6k
30sCooldown
3.5sDuration
25mmCast Range
-20%Move Speed
Active

Slows movement of enemy target. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.

15m
Recharging Rush2
Recharging Rush

Recharging Rush

T2Weapon1.6k
+20%Max Ammo
+10%Weapon Damage

Dealing significant weapon damage replenishes a charge for each of your charged abilities.

17m
Improved Spirit2
Improved Spirit

Improved Spirit

T2Spirit1.6k
+18Spirit Power
+1.5Out of Combat Regen
19m
Duration Extender2
Duration Extender

Duration Extender

T2Spirit1.6k
+22%Ability Duration

Imbue an ability to increase its Duration.

Spirit Lasso
21m
Silence Wave3
Silence Wave

Silence Wave

T3Spirit3.2k
35sCooldown
3sSilence Duration
40mmCast Range
+50Bonus Health
Active

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.

21m
Sold
ItemBuySell
Extra Charge1
Extra Charge

Extra Charge

T1Spirit800
+1Bonus Ability Charges
+7Bonus Spirit Power for Charged Abilities
Extra Charge
0m10m
Extra Spirit1
Extra Spirit

Extra Spirit

T1Spirit800
+10Spirit Power
Extra Spirit
4m19m
Healing Rite1
Healing Rite

Healing Rite

T1Vitality800
70sCooldown
30mmCast Range
300Total HP Regen
20sRegen Duration
Active

Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

Healing Rite
10m21m
Extra Stamina1
Extra Stamina

Extra Stamina

T1Vitality800
+1Stamina
+12%Stamina Recovery
Extra Stamina
11m14m
Knockdown3
Knockdown

Knockdown

T3Spirit3.2k
45mmCast Range
0.5sStun Duration
+75Bonus Health
+6%Ability Range
Active

Apply a Stun after 2s. Stun duration is increased against airborne targets.

Knockdown
21m21m
Calico
Calico

Calico

Assassin
Medium
TricksySlipperyBurst Damage
CalicoTsinghua
Defeatvs ITHROWAHEAVY
Mo & Krill CupQualifier Round · Game 1 · 8 hours ago
3/6/732:46
Backstabber2
Backstabber

Backstabber

T2Weapon1.6k
+50Bonus Health
-50%Footstep Sound Distance

Attacking enemies from behind with your weapon or melee opens a wound dealing spirit damage over time and reducing their bullet resist. During this time, if you or any allies are near the target, will see them through walls and be given bonus move speed.

3m
Cold Front2
Cold Front

Cold Front

T2Spirit1.6k
25sCooldown
4sDuration
12mmEnd Radius
60%Movement Slow
Active

Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.

10m
Lifestrike3
Lifestrike

Lifestrike

T3Vitality3.2k
+16%Melee Damage
4sCooldown
-60%Move Speed
2.5sSlow Duration
160Heal on Melee Hit

Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.

10m
Enduring Speed2
Enduring Speed

Enduring Speed

T2Vitality1.6k
+2.0m mMove Speed
+25%Slow Resist
+2Out of Combat Regen

Reduces the effect of enemy Move Speed penalties.

15m
Slowing Hex2
Slowing Hex

Slowing Hex

T2Spirit1.6k
30sCooldown
3.5sDuration
25mmCast Range
-20%Move Speed
Active

Slows movement of enemy target. Also Silences their movement-based items and abilities.
Does not affect target's stamina usage.

16m
Torment Pulse3
Torment Pulse

Torment Pulse

T3Spirit3.2k
1.4sCooldown
+100Bonus Health
27Pulse Damage
9mmPulse Radius

Periodically deals Spirit Damage to the closest two enemies nearby.

18m
Hunter's Aura3
Hunter's Aura

Hunter's Aura

T3Weapon3.2k
+100Bonus Health
15mmRadius
+-8%Bullet Resist
-11%Fire Rate

Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.

23m
Silence Wave3
Silence Wave

Silence Wave

T3Spirit3.2k
35sCooldown
3sSilence Duration
40mmCast Range
+50Bonus Health
Active

Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.

25m
Spirit Snatch3
Spirit Snatch

Spirit Snatch

T3Spirit3.2k
6sCooldown
10sDuration
50Spirit Damage
12%Spirit Resist Steal

When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.

Effects are reduced to 70% for Light Melee hits.

28m
Guardian Ward2
Guardian Ward

Guardian Ward

T2Vitality1.6k
+10%Ability Range
45sCooldown
40mmCast Range
6sBuff Duration
200Barrier
Active

Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.

28m
Sold
ItemBuySell
Melee Lifesteal1
Melee Lifesteal

Melee Lifesteal

T1Vitality800
+12%Melee Damage
8sCooldown
100Heal on Melee Hit

Your next Melee attack heals you.

This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.

Melee Lifesteal
0m10m
Spirit Strike1
Spirit Strike

Spirit Strike

T1Spirit800
8sCooldown
6sDuration
40Spirit Damage
+-6%Spirit Resist

When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.

Spirit Strike
6m28m
Extra Health1
Extra Health

Extra Health

T1Vitality800
+185Bonus Health
Extra Health
11m28m
Sprint Boots1
Sprint Boots

Sprint Boots

T1Vitality800
+2.0mmSprint Speed
+2Out of Combat Regen
Sprint Boots
13m15m
Mystic Expansion1
Mystic Expansion

Mystic Expansion

T1Spirit800
+20%Ability Range

Imbue an ability to increase its range and effect radius.

Mystic Expansion
13m25m