Match History

1 matches
HeroResultEventKDAItems
Viscous
Viscous

Viscous

Mystic
Medium
EvasiveDisruptorGooey
Defeatvs Leviathan
Deadlock Night Shift EU#20 · Game 1 · 1 month ago2026-01-07 21:18 GMT+0
2/7/825:02
Restorative Shot1
Restorative Shot

Restorative Shot

T1Weapon800
+6%Weapon Damage

Your next bullet will heal you based on what target you hit.

0m
Spirit Strike1
Spirit Strike

Spirit Strike

T1Spirit800
8sCooldown
6sDuration
40Spirit Damage
+-6%Spirit Resist

When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.

Cooldown is 2x longer for Light Melee hits.

4m
Monster Rounds1
Monster Rounds

Monster Rounds

T1Weapon800
+25%Weapon Damage vs. NPCs
+25%Bullet Resist vs. NPCs
+1Out of Combat Regen
4m
Kinetic Dash2
Kinetic Dash

Kinetic Dash

T2Weapon1.6k
7sDuration
+25%Fire Rate
+6Temporary Ammo
+1Stamina

When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.

7m
Mystic Shot2
Mystic Shot

Mystic Shot

T2Weapon1.6k
+7Spirit Power

Your next bullet deals bonus Spirit Damage.

9m
Healbane2
Healbane

Healbane

T2Vitality1.6k
+7Spirit Power
8sDuration
-35%Healing Reduction
275Heal On Hero Kill

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

13m
Decay3
Decay

Decay

T3Spirit3.2k
32sCooldown
10sDuration
20mmCast Range
+8Spirit Power
Active

Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.

14m
Tankbuster3
Tankbuster

Tankbuster

T3Spirit3.2k
7.5%Current Health Bonus Damage
40Damage
14sCharge-Up Time
+50Bonus Health

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

16m
Majestic Leap3
Majestic Leap

Majestic Leap

T3Vitality3.2k
45sCooldown
5Interrupt Cooldown
140Barrier
8sBarrier Duration
Active

Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.

20m
Enchanter's Emblem2
Enchanter's Emblem

Enchanter's Emblem

T2Vitality1.6k
+15%Spirit Resist
+15Spirit Power
+2Out of Combat Regen
+5%Ability Cooldown Reduction

While you are above 65% health, gain bonus Spirit and Cooldown Reduction.

23m
Sold
ItemBuySell
Melee Lifesteal1
Melee Lifesteal

Melee Lifesteal

T1Vitality800
+12%Melee Damage
8sCooldown
100Heal on Melee Hit

Your next Melee attack heals you.

This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.

Melee Lifesteal
3m20m
Mystic Burst1
Mystic Burst

Mystic Burst

T1Spirit800
40Bonus Damage
14sCharge-Up Time

Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.

Mystic Burst
16m16m
Opening Rounds2
Opening Rounds

Opening Rounds

T2Weapon1.6k
+8Spirit Power
+40%Weapon Damage

Your attacks have additional Weapon Damage against enemies above 50% health.

Opening Rounds
22m22m