Rem



Pillow Toss
Signature Ability
0.3sCast Delay
1ChargesThrow your trusty pillow inflicting
spirit damage and heavy
knockback.
Landing hits reduces the cooldown of your other abilities.


Tag Along
Signature Ability
0.5sCast DelayJump to an ally and nap alongside them. Both you and the ally receive a burst
heal based on missing health followed by lingering
regeneration.
Hop between allies with Ability 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.


Lil Helpers
Signature Ability
0.1sCast DelaySignal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.
Follow a hero: Provides a short burst of spirit resist and fading
move speed.
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.


Naptime
Signature Ability
0.18sCast Delay
1.9sChannel DurationCast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy
spirit damage.


Gun Damage
2
Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
1
Extra Charge
+1Bonus Ability Charges
3
Decay
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
2
Restorative Locket
2
Healing Booster
Increases the effectiveness of your healing.
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
4
Scourge
Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health.
Can be self cast.
2
Debuff Reducer
Reduces the duration of all negative effects applied to you.
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
3
Superior Duration
Increases the duration of your abilities and items.
4
Boundless Spirit
| Item | Buy | Sell |
|---|---|---|
1![]() High-Velocity RoundsT1Weapon800 | 0m | 3m |
1![]() GritT1Vitality800 Active Gain a Barrier for a short duration. | 5m | 7m |
2![]() Guardian WardT2Vitality1.6k Active Provide the target with a Barrier and temporary Move Speed. | 7m | 28m |
1![]() Extra SpiritT1Spirit800 +10Spirit Power | 8m | 33m |
2
Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
1
Extra Charge
+1Bonus Ability Charges
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
2
Spirit Shielding
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
3
Decay
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
2
Healing Booster
Increases the effectiveness of your healing.
3
Knockdown
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
3
Dispel Magic
4
Echo Shard

2
Improved Spirit
1
Mystic Expansion
Imbue an ability to increase its range and effect radius.

| Item | Buy | Sell |
|---|---|---|
1![]() High-Velocity RoundsT1Weapon800 | 1m | 2m |
1
Extra Charge
+1Bonus Ability Charges
2
Restorative Locket
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
2
Healing Booster
Increases the effectiveness of your healing.
2
Improved Spirit
3
Heroic Aura
Provides Bullet Resist to nearby friendly units.
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
3
Superior Cooldown
Reduces the Cooldown of your abilities.
3
Rescue Beam
2.5sChannel DurationHeals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
1
Rebuttal
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
| Item | Buy | Sell |
|---|---|---|
1![]() Headshot BoosterT1Weapon800 Your next headshot against an enemy Hero deals bonus weapon damage. | 1m | 28m |
1![]() GritT1Vitality800 Active Gain a Barrier for a short duration. | 3m | 13m |
2![]() Cold FrontT2Spirit1.6k Active Release an expanding ice blast that deals spirit damage and Slows targets it hits. | 6m | 30m |
1![]() Extra StaminaT1Vitality800 +1Stamina +12%Stamina Recovery | 8m | 8m |
2![]() Guardian WardT2Vitality1.6k Active Provide the target with a Barrier and temporary Move Speed. | 13m | 26m |
1![]() Healing RiteT1Vitality800 Active Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. | 30m | 30m |
2
Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
3
Alchemical Fire
Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
1
Monster Rounds
3
Heroic Aura
Provides Bullet Resist to nearby friendly units.
1
Headshot Booster
Your next headshot against an enemy Hero deals bonus weapon damage.
1
Extra Charge
+1Bonus Ability Charges
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
2
Improved Spirit
4
Echo Shard
3
Superior Duration
Increases the duration of your abilities and items.
2
Healing Booster
Increases the effectiveness of your healing.
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
2
Restorative Locket
2
Spirit Shielding
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
2
Reactive Barrier
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
| Hero | Player | Result | Event | SPM | KDA |
|---|---|---|---|---|---|
![]() | Defeatvs Melee Creeps | Deadlock Night Shift NA#52 · Game 3 · 13 hours ago | 933 | 1/3/2138:03 | |
![]() | Defeatvs Melee Creeps | Deadlock Night Shift NA#52 · Game 2 · 14 hours ago | 650 | 2/8/330:11 | |
![]() | Victoryvs Melee Creeps | Deadlock Night Shift NA#52 · Game 1 · 15 hours ago | 1,023 | 1/3/2529:43 | |
![]() | Defeatvs Melee Creeps | Deadlock Night Shift NA#52 · Game 1 · 16 hours ago | 842 | 0/6/328:21 | |
![]() | Defeatvs Buff Enjoyers | Deadlock Night Shift EU#52 · Game 2 · 17 hours ago | 759 | 2/7/535:30 | |
![]() | Victoryvs Abrahams | Deadlock Night Shift EU#52 · Game 1 · 18 hours ago | 1,126 | 4/5/3435:43 | |
![]() | Defeatvs Abrahams | Deadlock Night Shift EU#52 · Game 1 · 19 hours ago | 875 | 1/2/830:43 | |
![]() | Victoryvs Abrahams | Deadlock Night Shift EU#51 · Game 2 · 1 week ago | 1,120 | 1/5/3437:58 |
Presence
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Lore
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and...






